Prompt shell
Replace highlighted brackets, then copy.
Design a soundscape for [scene] in [play]: list diegetic sounds (knocks, crowds, storms) and non-diegetic choices (music/tones). Explain how they support tension or irony.
How to use
scene- replace the bracketed field with your infoplay- replace the bracketed field with your info
Provide (Inputs)
- Play
- Scene
- Sound elements
Expected output (Outputs)
- Sound plan
- Tension/irony link
Tips
- Tie sounds to entrances/exits.
- Keep levels balanced for speech clarity.
- Use repetition for motifs.