Game · Design

Puzzle brief

Design a puzzle with clear affordances.

All topics / Game prompts

Ready to copy - no placeholders.

Design a puzzle for a level: player goal, core mechanic, 3 hints, 1 failure state, and a hint delivery method.

No placeholders - just copy and use.

  • Theme
  • Mechanic
  • Puzzle spec
  • Hints
  • Failure handling
  • Show the mechanic before requiring it.
  • Hints should escalate in clarity.
  • Failure should teach, not punish.