Prompt shell
Ready to copy - no placeholders.
Design a puzzle for a level: player goal, core mechanic, 3 hints, 1 failure state, and a hint delivery method.
How to use
No placeholders - just copy and use.
Provide (Inputs)
- Theme
- Mechanic
Expected output (Outputs)
- Puzzle spec
- Hints
- Failure handling
Tips
- Show the mechanic before requiring it.
- Hints should escalate in clarity.
- Failure should teach, not punish.