Game · UX

Onboarding flow

Teach mechanics without walls of text.

All topics / Game prompts

Ready to copy - no placeholders.

Design a 5-step onboarding: goal, first input, safe practice space, first challenge, and a reward that reinforces the mechanic.

No placeholders - just copy and use.

  • Core mechanic
  • Onboarding steps
  • Reward idea
  • Teach by doing within 10 seconds.
  • Use minimal text; show affordances.
  • Reward immediately after success.