Prompt shell
Ready to copy - no placeholders.
Create 6 narrative beats for a game chapter: inciting event, choice, midpoint twist, low point, decision, finale. Pair each with a gameplay beat.
How to use
No placeholders - just copy and use.
Provide (Inputs)
- Chapter theme
- Gameplay focus
Expected output (Outputs)
- 6-beat sheet
- Gameplay pairing
Tips
- Keep beats concise.
- Align emotional highs with gameplay peaks.
- Ensure player agency at key beats.