Game · Systems

Economy loop

Sketch a core earn/spend loop.

All topics / Game prompts

Ready to copy - no placeholders.

Design an economy loop: primary resource, how to earn (3 ways), how to spend (3 sinks), and an anti-hoarding mechanic.

No placeholders - just copy and use.

  • Resource name
  • Game genre
  • Earn/spend loop
  • Anti-hoard mechanic
  • Keep sinks meaningful, not chores.
  • Anti-hoard can be decay or cap.
  • Ensure earn rate matches pacing.