Prompt shell
Ready to copy - no placeholders.
Design an economy loop: primary resource, how to earn (3 ways), how to spend (3 sinks), and an anti-hoarding mechanic.
How to use
No placeholders - just copy and use.
Provide (Inputs)
- Resource name
- Game genre
Expected output (Outputs)
- Earn/spend loop
- Anti-hoard mechanic
Tips
- Keep sinks meaningful, not chores.
- Anti-hoard can be decay or cap.
- Ensure earn rate matches pacing.