Prompt shell
Replace highlighted brackets, then copy.
Create a game loop for [game scene]. 120 BPM, key [key], 16-bar loop, seamless tail. Include main motif, variation every 4 bars, light percussion, and no heavy low end if for dialogue scenes.
How to use
game scene- replace the bracketed field with your infokey- replace the bracketed field with your info
Provide (Inputs)
- Game scene
- BPM
- Key
- Mood
Expected output (Outputs)
- Loop prompt
- Motif note
- Variation plan
Tips
- Avoid big risers to keep loopable.
- End and start on the same chord for a clean loop.
- Leave space for SFX frequencies.